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These
are the most recent Official Rules of the National Marbles Tournament
Published
– October 2001
THE
NATIONAL MARBLES TOURNAMENT
RINGER:
THE RULES OF THE TOURNAMENT
I.
THE EQUIPMENT
A. MARBLES - Marbles are the playing pieces. There are two distinct
types of marbles.
1. THE SHOOTER - Each player has his or her own shooter, which should be
distinctively different from all other marbles in the game.
a. MATERIAL - The shooter can be either manufactured out of glass or
ground out of stone, e.g. agate, flint. They cannot be made out of
any metal.
b. SIZE - The shooter shall be not more than ¾” in diameter and not
less than ½” in diameter. All contestants’ shooters should be
checked for size prior to the beginning of the tournament.
c. CHANGING SHOOTERS - The players may change shooters only at the
beginning of a game. The shooter used during the lag (see II.C) must
be the same shooter used during the rest of the game. The penalty
for changing the shooter during the game will be forfeiture of all the
marbles knocked out in that turn.
2. TARGET MARBLES - These 13 standard marbles are all identical to each
other
a. MATERIAL - Target marbles shall be manufactured out of glass.
b. SIZE - The target marbles used shall be standard 5/8” marbles.
3. BROKEN MARBLES - What to do when a marble breaks during the game:
a. SHOOTERS - The player may exchange one shooter for another when it
breaks. If the largest broken piece lands inside the ring the player
may continue by replacing that piece with a new shooter. If the
largest piece lands outside the ring then, at the beginning of his next
turn, the player may use a new shooter. The player is credited with
all points received during that turn but may not continue the turn.
b. TARGET MARBLES - If the target marble breaks, the largest piece
will determine where the target marble actually stopped. (see
II.D.9)
B. THE RING - This is the playing board.
1. MATERIAL - The Ring shall be made of concrete with a wood border.
2. SIZE - The Ring shall be 12 foot square with a border extending above
the playing surface approximately one to two inches. Centered on the
square surface will be painted a ten foot diameter circle. There
will be a mark to indicate the center of the circle. The pitch and
lag lines will be marked on this surface (see I.C.1)
II. THE GAME
A. SWEEPING THE RING -At the beginning of any game the players may request
the referee to sweep the ring free of debris. The players may also
ask the referee to clear any debris from their line of shot during the
game.
B. SETUP - The 13 target marbles are placed in the middle of the ring and
in the shape of an 'X', one target marble in the middle with three
on each leg spaced three inches apart. A template called a RACK will
be used to keep the pattern uniform. The player who shoots first may
place the marbles at the angle of his or her choice.
C. LAGGING - A lag is when the players toss their shooters: whoever is
closer to the lag line is the winner. This process is used to
determine who shoots first for a particular game or set of games and may
be used to determine a winner in the case of a tie. There may be a
practice lag if either player wishes.
1. THE LAG LINE -Two lines will be painted on opposite sides of the ring,
tangent to the circle and parallel with a border.
2. TARGET MARBLES - The target marbles shall be in their starting position
inside the rack (see II.B).
3. STANCE - The players may either stand or kneel on the ring at the edge
of the circle furthest from the lag line and he or she must have at least
one foot touching the wood border.
4. PROJECTING THE MARBLE - The players release their shooters towards the
lag line at the same time. They may do this by either shooting,
lobbing underhand, or rolling their shooter. If there is a
noticeable difference in the release time between the two shooters, the
referee may disqualify the second player since that player may have waited
to see how the first player’s shooter faired.
5. DISQUALIFICATION - In addition to not following the above rules, a
player is disqualified if his or her shooter hits the rack or the wood
border or if the shooter is cupped during the lag. If both players
are disqualified they will perform the lag again.
D. SHOOTING - Shooting is when a player releases his or her shooter at a
target marble.
1. POSITION OF PLAYERS - There are two players in the game, the shooting
player (the player whose turn it is) and the non-shooting player. At
no time may either player may leave the shooting are nor may he or she
walk through the ring except the shooting player who may walk into the
ring to retrieve the shooter. The players may not leave the ring
except to get into position for a shot or to retrieve a marble.
Penalty will be forfeiture of one point. Neither player may walk
through the ring to retrieve his or her shooter or that of the opponent or
for any other reason. The shooting player may enter the ring only
for a continuation of his turn (see II.D.10). The first offense will
be a warning; the second offense and all others will be the forfeiture of
one point.
a. THE SHOOTING PLAYER - This player must stay outside the ring in a
crouched or kneeling position (exception – see II.D.10) to begin his or
her tun. The player may be kneeling on one or both knees.
b. THE NON-SHOOTING PLAYER -This player must stay out of the way. He
or she may not walk around or in any way distract the shooting player
while the shooting player is preparing to shoot. If the shooting
player feels that the non-shooting player is being a distraction he or she
may inform the referee who will then ask the non-shooting player to stop.
2. POSITION OF HANDS - The player’s shooting hand must stay outside the
ring with a minimum of one knuckle touching the playing surface. A
knuckle is either or both of the first two joints on any number of the
fingers on the player’s shooting hand. The player’s non-shooting
hand may be within the circle. If, at the time of release, the
referee determines that the shooting hand was not correct the player will
forfeit his or her shot.
3. POSITION OF MARBLE - The shooter must be positioned in the hand between
the thumb and one or more fingers in such a way that, at the moment of
releasing the shooter, it is not above or inside the circle. If, at
the time of release, the referee determines that the position of the
marble was not correct the player will forfeit his shot.
4. PRACTICE SHOTS - The shooting player may make up to two practice shots
during the initial shot of each inning. These shots must be
performed completely outside of the ring. If at any time his or her
shooter enters the ring it will be considered a shot.
5. DROPPING THE MARBLE (SLIPS) - If the shooter slips from the player’s
fingers after the shooting hand has touched the ring, and the shooter has
traveled more than ten inches’ the player’s turn is then over.
If his or her hand is not touching the ring or the shooter has not moved
more than ten inches then the player may attempt another shot. The
shooting player may not pick up the shooter to stop it from moving ten
inches. If he or she does so it will be considered to have moved
more than ten inches and the sot will be forfeit.
6. HUNCHING - Hunching is when, during the release of the shooter, the
player’s hand moves in a forward position to help propel his or her
shooter. The penalty is forfeiture of the shot.
7. MARBLES HITTING THE PLAYER - If, after taking a shot, the shooter hits
the player whose turn it is, then that player’s turn has ended.
The player may keep any target marbles knocked out during that shot but
the turn passes on to the other player. If a target marble hits the
shooting player then that target marble is placed back where it was before
being hit. Any other target marbles knocked out of the ring on this
shot will be credited to the player but the tun is ended.
8. WRONG SHOOTER - If the shooting player shoots with another shooter, an
opponent's shooter, a target marble, or anything other than what he or she
started the game with, the turn is then forfeited. Any target
marbles that were knocked out that turn must be returned to their previous
places before he shot them. If that spot cannot be found to the
satisfaction of the referee then they are returned to the center of the
ring.
9. SCORING A POINT - After the player has released the shooter it may hit
one or more target marbles. If any of these marbles at any point travels
outside the circle then the player will be awarded one point per marble
that has left the circle.
10. CONTINUING A TURN - If the player has knocked out any target marbles
and on the same shot his or her shooter has not left the circle then the
player may continue the turn. If the player’s shooter rolls outside the
circle then points are awarded in accordance to II.D.9 but the turn ends.
Before continuing, all marbles (target marbles and shooter) must come to a
complete stop. When taking the shot the player must be in or above
the spot where it came to rest. If the player picks up a moving or
spinning shooter that player forfeits the remainder of his or her turn.
11. MISSING A TARGET MARBLE - If the player or fails to knock at least one
target marble out of the circle then that player's turn is over and the
next player's turn begins.
12. ON THE LINE - If a marble has stopped on the circle line then a
decision must be made as to whether it is outside or inside the circle.
The referee will decide this by observing the position of the marble in
question. If it is more than half is out of the circle it will be
declared out; if more than half of the marble is in then it will be
declared in. If it is resting directly on the line so that no
determination can be made then it shall be considered in the favor of the
shooting player, i.e. if it is a target marble it is out, and if it is the
shooter it will be considered in.
13. A STICK - If the shooting player knocks out seven or more marbles in
the first inning then he or she is determined the winner. This is
called a 'stick'.
14. WIND RULE - If, during a shot and before all marbles come to a
complete stop, any marble is set in motion by the player's shot can be
blown about the ring by the wind. Target marbles blown out of the
ring are credited to that player. Any marbles not set in motion by
the shot but moved by the wind must be returned to the original spot.
If the original spot is not known the marble should be returned to the
center of the ring.
15. CUPPING RULE - Cupping is when a player protect his or her shooter
from being moved about by the wind. Placing hands or kneepads around
the marble can protect the shooter. The shooter may not touch the
hands (or kneepads) or the turn is over. To verify that the marble
has not touched, an opening must be maintained at all times for the
referee to view the shooter. Target marbles may never be cupped.
Penalty for cupping a target marble is that the target marble must
returned to the center of the ring and the forfeiture of the continuation
of the shooting players turn. The shooter may never be cupped during
the lag.
16. HELPING THE PLAYERS - No player may receive help during the game.
Coaches are asked to meet with their players before and/or after each game
to offer advice. Coaching a player while a game is in progress is
not permitted. People should remain silent during the game except
for words of encouragement. The penalty for breaking this rule is:
first offense – warning, second offense - expulsion of the person giving
advice from the playing area.
17. RETRIEVING MARBLES - After completing their turns, players must pick
up their shooters and may pick up any target marbles knocked out of the
ring. To avoid accidentally kicking marbles, players must walk
around the ring and not through it. The penalty for breaking
this rule is: first offense – warning. If after a warning the
player walks through again and kicks a marble the referee may impose a
penalty of a forfeiture of one point.
18. FORFEITURE OF POINTS - Whenever there is a forfeiture of points one
marble per point must be returned to the ring. Whenever marbles are
returned to the ring it is placed in the center spot of the ring. If
this spot already has a marble in it then the referee must place the
marble as close to the center as possible. If there is a forfeiture
of points and the offending player does not have any points scored then
that player must forfeit his or her next turn.
E. INNINGS - An inning is when both players have shot once from the edge
of the ring.
1. HOW MANY - There are six innings in a game. If in the seventh
inning there is a tie score the game will continue for up to two more
innings. The tie-breaking inning must be completed. If there
is still a tie score then both players must lag and the winner of the lag
will determine the winner of the game (see II.C).
2.FINALS -There is no limit to the number of innings per game during the
finals. Each game is over when a player knocks out seven target
marbles.
3.SPEED UP RULES - Due to the large number of participants the National
Marbles Committee may decide to shorten the number of innings per game to
cut down the length of time the tournament lasts.
F. WINNING - A player wins the game by shooting out the most marbles
before the last inning is over. The player may also shoot out a
total of seven marbles throughout the game and be determined the winner.
III. MISCELLANEOUS
A. ELIGIBILITY - Players are considered eligible if they win first place
in a marble tournament that is recognized by the National Marbles
Tournament Committee. A player must be no younger than 7 and have
not reached their fifteenth birthday by June 10th of the year of the
tournament.
B. CONDUCT - Each player is a champion and represents his or her city,
county, or state. Good sportsmanship should be maintained throughout
the tournament. Penalties will include, but are not limited to,
reprimand, forfeiture of points, forfeiture of game, or expulsion from the
tournament. These rules will be enforced by the referees and the
National Marbles Tournament Executive Committee.
C. THE REFEREE - The referee's decision is final on all rules during the
game.
D. RULE CHANGES AND INTERPRETATIONS - The National Marbles Tournament
Committee is the final arbiter on the interpretation of all rules and may
change or amend these rules at its discretion.
Last updated
October 2001
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