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The
POISON SHOOTER Rule The
original Rules of Ringer used “the poison shooter rule” as
explained below. RULE II- PLAN OF PLAY Section 4. Starting the game, each player in turn
shall knuckle down just outside the ring line, at any point he chooses,
and shoot into the ring to knock one or more marbles out or the ring, or
to hit or knock out of the ring the shooter of an opposing player, or
players, if any remain inside the ring. Section 5. If a player knocks one or more marbles out
of the ring, or hits the shooter of an opponent, or knocks an opponent's
shooter out of the ring, he continues to shoot. He ceases to shoot after
his first miss, and then is credited with the marbles he has scored. Section 6. If, after a miss, a player's shooter
remains inside the ring, he must leave it there and his opponents are
permitted to shoot at it. RULE. III
--PLAYING REGULATIONS Section 3. A player hitting an opponent's shooter
inside the ring but not knocking it out, shall pick up any marble he
chooses and shall proceed to shoot. However, he shall not hit the same
opponent's shooter until after he hits another shooter, or knocks a marble
out of the ring or he comes around to his next turn to shoot. Section 4. A player knocking an opponent's shooter
out of the ring shall be entitled to all the marbles won by that opponent,
and the opponent whose shooter has been knocked out of the ring is out of
the game, "killed." If the opponent who was knocked out of the
ring has no marbles, the player who knocked him out shall not be entitled
to pick up a marble for the shot. Section 5. If a shooter knocks out two or more
marbles, or hits an opponent's shooter and a marble, or hits two
opponents' shooters, or completes any other combination play, he shall be
entitled to all the points scored on that shot. Section 7. A game shall end when the last marble is
shot out. EXPLAINEDBecause of
the “poison” shooter rule, it meant the contestants had to keep
playing until all the marbles were knocked out - all 13 of
them. A player leading the match by a score of 12-0, if on
his next shot he "missed" and left his shooter inside the
ring, it became “poison.” So, the opponent still has a chance to
win the match, even though he is down 12-0, if he can knock the ‘poison
shooter’ out of the ring. In this way, the game was not over until
the 13th marble was shoot from the ring. The
“poison” shooter rule made the game more challenging, more exciting,
interesting, entertaining and required more strategizing. Today there
is no similar challenge or strategy other than hitting marbles
out one by one until you knock out the 7th of 13 marbles and the game
ends. The
“poison” shooter rule was dropped, I believe because it was thought
the winner should be the player with the best shooting skills, period! In
a 1988 letter from one of the committee members of the National Marbles
Tournament – he expressed his want to further improve the chances for
the “better shooter”. This idea might explain the reason for
eliminating the “poison” shooter rule - it made the game easier for the “better shooter” i.e.;
it made the game easier for a player who used the dead-eye shooting
technique (dead-eye being one who couldn’t shot with back-spin and could
not control where his shooter came to rest) -- i.e.; to make the game
easier for the player with the best aim -- i.e.; to make it easier for the
player who didn’t understand the complex strategies of the game, --
i.e.; to make the game easier for “pussies” and harder for new kids. DROPPING the “poison” shooter rule also made the game much more difficult for lower skilled players. There used to be a shot called "babying in" or "baby in" in some cases they also called this “lagging-in,” which wasn’t as derogatory. This was often a player’s first shot taken during the game. The idea was to intentionally shoot your marble into the center of the ring where it would be perfectly placed for their next turn. They took the risk of their shooter being "poison" and knocked out, but it was somewhat protected being surrounded by 13 mibs. On their second turn their shooter sat near the center of the ring, where they could easily nail mib after mib in succession remaining only inches away from their targets the whole time. This kept the game from being a bore for the younger mibsters who might otherwise shoot a dozen times from the ring edge before they actually hit a mib out. Today you have the "Bored Referee Rule" or “6 Innings” rule, where after 6 innings if a winner has not been decided, you lag for winner. In the old rules, the player must be ever mindful of where his shooter is going to end up after he's taken his shot – like in billiards. A player must plan every shot carefully least his shooter becomes poison. The best players rarely left their shooters in the ring. Today, if a player shoots and misses and their shooter comes to rest in the ring, the player picks it up and that marks the end of his turn. Also a stick back in the days of “the poison shooter rule” meant 13 marbles were knocked out of the ring in one turn - Al Huey, in his second game in the finals missed a stick by one marble, shooting 12 mibs out in one turn. A 13 mib stick - that's damn impressive. Today a “stick” is shooting 7 marbles out in one turn. The poison shooter rule made the game of Ringer an
exciting spectators sport, which was important for journalists promoting
the game in the pages of their press. Today it would make is a game
suitable for television coverage – the present game is as suitable for
TV as watching someone shot tin cans. Home Main Site Map The History of the Game of Ringer
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